JESUS CHRIST SUPERSTAR LIVE DESIGN PROCESS
VISUAL REFERENCES
Andrew Lloyd Webber and Tim Rice’s “Jesus Christ Superstar” was composed and released as a concept album in 1970 before it was ever performed in a theater. For the NBC live broadcast production, David Leveaux (the director) and I agreed early on in the process that we wanted this to be part rock opera, part rock concert, part musical theater, as well as an art installation and television broadcast. The goal was to be in the present moment (2018), the present space (The Marcy Avenue Armory in Brooklyn, NY), while also evoking ancient biblical time and place, as well as the texture of the 1970s when the music was composed.
Here are some of the more relevant research and inspirational images that helped us to create the world of this production
DESIGN DEVELOPMENT
My initial impulse was to use the texture of the Marcy Avenue Armory space in the design in a significant way. This ended up creating too large of a space, and ultimately proved unsatisfying. Here are some early sketches and renderings (Dan Soule, Jeff Hinchee).
PRELIMINARY RENDERINGS
Those early designs strongly informed what became the final design idea. Incorporating the existing structural steel of the armory proved to create much too large of a space, so the idea became more about pieces of a broken ancient church being placed inside this large raw armory space, being supported and pinned together with steel scaffolding, creating elements of operatic scale (broken religious architecture), rock concert (steel scaffolding and crowds of people), and the ability to at times transcend the specificity of the room by evoking a more timeless texture and space. This phase of the design process was done mostly in 3D VectorWorks modeling (by Dan Soule), and rendering in Cinema 4D (by Evan Alexander), Photoshop renderings (by Jeff Hinchee). This was an amazing way to explore and develop ideas in the context of light and shadow and camera angles.
FINAL RENDERINGS
The following renderings represent the final design presented to NBC and the JCSL creative team. These images were made by a number of extremely talented people. Dan Soule did most of the 3D modeling in VectorWorks. Evan Alexander did additional modeling all the rendering in Cinema 4D. Jeff Hinchee and Tijana Bjelajac worked on the texture-mapping of the stone surfaces as well as additional photoshop work with the renderings.
FINAL MODEL
Even though the renderings were extremely expressive of the design intent, we realized that we still need to make physical models - one for the rehearsal room so the actors could understand the full geometry of the space they would eventually be inhabiting, and one more detailed model to give the scene shop so they could paint from it. PRG Scenic Technologies built the set and Scenic Art Studios painted it. The model was built by our amazing art department: Melissa Shakun (AD), Dan Soule, Tijana Bjelajac, G Warren Stiles, Emily Kollars, Jeff Hinchee, Evan Alexander.
FABRICATION
The scenery was constructed by PRG Scenic Technologies in Windsor NY (Mark Peterson, director of projects; Benjamin Lampman, senior project manager; John Van Arsdale, project manager; Harmony Water, art department team leader), and painted by Scenic Arts Studios (Joe Forbes, president; Debra Forbes, v.p. / scenic charge). The props were fabricated by BB Props (Emiliano Pares, outside props; Will Sweeney, local one prop head).
LOAD-IN / REHEARSALS
In addition to the incredibly talented shops that built and painted the scenery and props, we had a fantastic scenic department in the armory (led by Julia Torrant) to continue the work, erase transportation seems, tweak colors & details for camera, and generally pull everything together.
BROADCAST
Here is a collection of photos taken during the broadcast, production photos, and broadcast screen-shots. See PORTFOLIO / TV/FILM/CONCERTS / JESUS CHRIST SUPERSTAR LIVE for the full collection of production photos and credits.